Please use this identifier to cite or link to this item: doi:10.22028/D291-47765
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Title: Practical Inverse Rendering of Textured and Translucent Appearance
Author(s): Weier, Philippe
Riviere, Jérémy
Guseinov, Ruslan
Garbin, Stephan
Slusallek, Philipp
Bickel, Bernd
Beeler, Thabo
Vicini, Delio
Language: English
Title: ACM Transactions on Graphics
Volume: 44
Issue: 4
Pages: 1-16
Publisher/Platform: ACM Digital Library
Year of Publication: 2025
Free key words: inverse rendering
differentiable rendering
Laplacian pyramid
mip mapping
subsurface scattering
skin appearance
DDC notations: 004 Computer science, internet
Publikation type: Journal Article
DOI of the first publication: 10.1145/3730855
URL of the first publication: https://doi.org/10.1145/3730855
Link to this record: urn:nbn:de:bsz:291--ds-477654
hdl:20.500.11880/41771
http://dx.doi.org/10.22028/D291-47765
ISSN: 0730-0301
1557-7368
Date of registration: 7-May-2026
Faculty: MI - Fakultät für Mathematik und Informatik
Department: MI - Informatik
Professorship: MI - Prof. Dr. Philipp Slusallek
Collections:SciDok - Der Wissenschaftsserver der Universität des Saarlandes

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